Screenreal estate. In a 16:9 monitor, the screen real estate is ample but optimized more for width than height. This wider field of view is excellent for games that require you to have a broad view of the landscape, like first-person shooters or racing games. However, it may not offer as much vertical space as a 16:10 monitor, which
While16:10 seems to be the new feature that laptops want, is it worth the performance difference over the 16:9 standard . Would you upgrade to it considerin
169 or 16:10? Discussion Looking forward to buy a gaming laptop. And now this aspect ratio decision-making is killing me So basically my priorities are gaming, media
Thetaller 16:10 displays offer more vertical space and also cause the ugly bezels below the LCD displays to shrink. The more the 16:10 format spreads in laptops, the more the remaining 16:9
1610 is an aspect ratio, it does not directly affect FPS in any way. The resolution and FOV do affect FPS. #1 Bad π Motha Apr 9, 2021 @ 9:09pm It would be lesser FPS, not more,
Iam looking into the X1 Carbon Gen 9 and I really hope the new low-power 4k screen is at least somewhat decent at preserving battery life. As for 16:10 vs 16:9, yes, if you do anything that requires editing a large chunk of text, the vertical real estate is absolutely essential. I went from one of the old 14" T-series to a 16:9 X1 Carbon, and
KKgj. Oneof the best things I love about 16:10 monitors though, is the extra vertical screen space (stating the obvious here). It honestly makes you wonder why 16:9 has taken off so much in comparison. If you're playing something immersive like DayZ, the extra verticality is pretty striking. The same can be said with 120/144hz monitors, I haven't
Theguy I got my Odyssey G9 from has gone back to 32" 16:9, but i believe he is going back to dual or triple monitors. I'm in the same boat. I'm still using a 29" 21:9 2560x1080@75Hz (FreeSync OC) ultrawide. I play a big variety of games, from old to new, from tactical slow paced games to competitive shooters.
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Before16:10 and 16:9, the 4:3 aspect ratio was standard for traditional television and computer monitor monitors. The reason for the switch was the birth of HDTV. The 16:10 and 16:9 aspect ratios allow for greater resolutions more pixels than 4:3 do. This aspect ratio was still used for Apple iPads until their release of the 2018 iPad Pro.
Thekey difference between these two movements is that with black bars, the proportions in the image are preserved. That is, a player model, for example, will occupy the same space on the screen for those who play on 4Γ3 and 16Γ9 alike. Contrariwise, in case the picture is stretched, the characters become wider, along with the rest of the image.
43, 3:2, 16:10, 5:3, and 16:9 I feel are all viable and at that point itβs all up to preference. During this time, I was trying to do as much research as possible to help speed up the process, but there's surprisingly little Siege content on aspect ratios aside from 4:3 vs 16:9 and the occasional mention of 16:10.
16 9 vs 16 10 gaming